I guess I'll just toss this out there, thou it's likely an offense... If anyone reading this has previously bought Sven's removed assets, I'm willing to pay to obtain them myself.
I have same question but it seems Sven removed most of his assets not only from itch but also from Unreal marketplace and Unity Asset Store... and is not responding on emails so... all we have are only those here.
Welp... I guess Sven has just decided to nope off and ghost our questions. I sent him an email to his business address and didn't even get a response; how unprofessional
EDIT: he's been deleting his pixelart off artstation so I think it's safe to say the guy's officially retired off the internet as a freelancer, a real shame to throw himself away like that.
I've recently downloaded the free version of your Prototype Hero. After trying it out for a bit, I went back to your page to buy the paid version, but I've noticed both packs have been taken down. Will they be available again?
Thank you very much for making it available for free, I will be using it in my project, I will give you a reward because you deserve it, congratulations for your creativity
This is such a great asset! Thank you! I used it in my tower-defense game I made for a jam. Probably will use this asset in a small metroidvania project I'd like to make some time as well.
Hey, Sure I can make some assets for you, but I would request it to be paid commission work. You can reach out to my on my email and we can talk futher: sven_thole@hotmail.com
I'm currently not planning on releasing more updates for this. But feel free to reach out to me on email and we can discuss commission work. sven_thole@hotmail.com
wow, you read my mind, I had a test character but when he died he didn't bleed and that was the effect I wanted, my game is called paladin and when I'm ready I swear I'll give you credit for the character :)
That's a good thing right :) I think it's fair to have a character which can be used as a hero offered for free and if you are interested in more characters, such as enemies, you can purchase them.
This asset was created in Pyxel Edit, so unfortunately not. However, I have uploaded the .pyxel soure file which includes all parts seperated into different layers.
Hey, really nice work! A little thing you could fix, when we use the full image as a spritesheet, we have to crop it (1024x512 -> 1000x495). I report it in case of you haven't noticed (and if someone had a problem with it).
It is not always necessary. With some tools, this 'cropping' operation can be done directly into the tool. 'Thinking about TexturePacker that creates a JSON file with all the atlas information, and can be directly loaded (in Phaser JS for example)
But if you use Godot Engine for example, and AnimatedSprite Node, AFAIK the imported frame sizes must be a submultiple of the image dimensions and you are right Deakcor that input images MUST be resized proprerly before that.
Anyway this is a relevant detail you've noticed ;)
Thank you so much and hello from Ukraine, Sven! Your work is really amazing and nice! I'm a simple small indie developer. I like medieval games and assets, and your ones are beautiful! We - indie developers, really appreciate this work and we know how difficult it is to do.
I'm going to do a big adventure game with your assets. But it takes so many time and i'll start create the game in autumn or maybe at the next year.
You're really talented guy, thank you!
P.S. Sorry for bad English.
P.S.2 I'll write you in 2023 about my game with your's assets =)
First of all, amazing work, man! I've been implementing this character in a game and it feel spectacular in motion! In fact I'd like to buy ALL your characters, but that would put a huge dent in my wallet. Is there any way a discount could be offered for the whole package? You should have a Patreon, by the way. I would gladly pay you monthly to support your work.
Thank you! I'm glad to hear that you find my characters useful! I have a sale going right now for ten of my characters. But if you are interested in more assets you can email me and we and discuss it further: sven_thole@hotmail.com
A Patreon page is something I have considered. If I were to launch one I would need to offer something unique to the subscribers. Either way, I appreciate to hear that you would support my work! I'm very thankful for the awesome community here on Itch.
I'll be honest, I'm waiting for you to bundle the paid characters up again to snatch them in a sale, if it ever happens. Great work on all of these though, I think you're one of the best character spriters that's selling their work on itch. Just a shame that most paid ones have relatively limited animation sets, while this one is quite expansive. Though I guess with some magic we could always rig them up in spine and try to add some ourselves.
Anyway, enough ranting. Ten thumbs up for your great work! :)
I'm planning a new bundle sale very soon. I have been working on adding a jump animation for the priest, necromancer, warlock and rogue. The new animations and sale should be up in a few days. I'm glad you like my work! :)
Hey! I have now released a new sale! I have also updated the Alchemist, Necromancer, Priest and Rogue with jump animations. Hope you like it! Link: https://itch.io/s/30161/pixel-heroes-bundle
Instant buy. :) Now hoping the rest of your assets will also go on sale someday. I'm doing gamedev as a hobby so while I'm collecting huge amounts of assets, I don't actually plan on earning any revenue on any work including them any time soon haha.
Hey thanks for this! I'm trying to make the run animation work properly in Unity but I'm not sure what the settings should be in the animator. I'm referring to the amount of samples and the length of the animation. Could you help me out by any chance? It is driving me nuts! https://i.gyazo.com/bcb3f7e157ba51de9f99b98917b68ea6.mp4
Hey, setting animations speed can be a bit tricky. This is an issue I will try to solve with my packages. For now here are the animations samples for Unity:
Idle - 8 samples/s
Run - 11 samples/s
Attacks - 14 samples/s
Block Idle - 8 samples/s
Block - 11 samples/s
Jump - 9 samples/s
Fall - 9 samples/s
Roll - 11 samples/s
Ledge Grab - 14 samples/s
Wall Slide - 11 samples/s
Hurt - 11 samples/s
Death - 11 samples/s
You can of course tweek these values to suit your personal need. I hope that helped!
Sorry to ask so many questions, but which way would you recommend cutting out each sprite from the sprite sheet for use in unity so that the animations look smooth when you put them together?
After importing the sprite sheet, you should change the Sprite mode to multiple and then click the Sprite Editor button. Here you can slice the sprite with type "Grid by cell size". Type in cell width 100 and height 55. You can check out the preview files in order to get a grasp of where each animation begins and ends in the sprite sheet. Hope that helped!
Yes. I'm currently updating my library of assets to include a instructions.txt and preview images of the sprite sheets in order to make the assets easy to use.
Right now i'm working on updating all my previous assets to give their project pages a more polished look. After that I will be releasing new characters :)
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Really good...
I will use this in my project and I also start a new enemy series.
I plan to use it on the upcoming videos. Check it if you are intereseted!!!
I guess I'll just toss this out there, thou it's likely an offense...
If anyone reading this has previously bought Sven's removed assets, I'm willing to pay to obtain them myself.
Im using your character for my game! It's free on steam =) https://store.steampowered.com/app/2952910/Arkhaanis_One/ Thank you!
Sven can i modify that character for my games?
thanks
Hi! Where are the rest of your works? 😱😱😱 I was planning to buy them!
I have same question but it seems Sven removed most of his assets not only from itch but also from Unreal marketplace and Unity Asset Store... and is not responding on emails so... all we have are only those here.
Yeah... Why did you remove all your fantastic paid assets off all platforms? I was really looking forward to buying the rest of them :(
Welp... I guess Sven has just decided to nope off and ghost our questions. I sent him an email to his business address and didn't even get a response; how unprofessional
EDIT: he's been deleting his pixelart off artstation so I think it's safe to say the guy's officially retired off the internet as a freelancer, a real shame to throw himself away like that.
its probably a job request
Yeah, your likely right on that front. That likely would warrant a NDA as well so he obviously can't tell us that.
If someone liked so mutch and want to make a game they could made a contract buying all. I hope is this...
Hello, where is the paid packs?
I've recently downloaded the free version of your Prototype Hero. After trying it out for a bit, I went back to your page to buy the paid version, but I've noticed both packs have been taken down.
Will they be available again?
Thank you very much for making it available for free, I will be using it in my project, I will give you a reward because you deserve it, congratulations for your creativity
Thank you for your support :)
This is such a great asset! Thank you! I used it in my tower-defense game I made for a jam. Probably will use this asset in a small metroidvania project I'd like to make some time as well.
My game, if interested: https://stealthyshiroean.itch.io/last-stand
Have not personally used Godot Engine, but yes. Should work.
ok
What type of file is png or jpg?
No
Hi. Thanks to you (and your talent) I was able to release this prototype https://matoflink.itch.io/flamegame. Hope you'll enjoy it
Have you finished the game? If you did can you provide the link?
Hello. Your work is amazing. I made a game using this character.
If you want to check it out here is the link https://azilla.itch.io/dangerous-dungeons
Thank you for that o/
Cool, glad you put it to good use :)
I just came to say thank you for this incredible asset. I used it in a 2D platform game, as the main character.
If you want to check it out here is the link https://josueac.itch.io/
Thank you, i'm glad you found it useful :)
Hi there. Could I use your work for self-published printed works (stationery, mostly)?
This is meant to be used for game projects. Can you elaborate a bit what you mean by "printed works". Do you mean physical board games?
Hi there. Could I use this for commercial self-published printed mateirals (stationery, mostly)? Thanks.
hey I want to use it in my project so here's credit, also have a question, can I still monetize from my project if I use this hero knight assets?
Sure, go ahead
I would like to inform you about my personal projects that includes this art of yours.
Here is the link of the project https://vlla.itch.io/itchio-fighters-battle-royal, feel free to leave a comment or suggestions.
Thank you!
Hey VLLA, the link does not work unfortunately.
https://vlla.itch.io/
This might work, my home page, latest one is the one im talking about
hi
saw ur work, it's great
i'm working on a top down game of my own
it'd be great if u could make some art assets for me
i'll give a cut from the earnings from my game
if ur ready i'll send an early prototype of my game
also u can send ur insta username or phone no. or discord or somethin for further chatting
Hey,
Sure I can make some assets for you, but I would request it to be paid commission work. You can reach out to my on my email and we can talk futher: sven_thole@hotmail.com
This is fantastic. What program do you use to create these?
Thanks. I used Pyxel Edit
sven, my game need state ladder grab. pls update hero.
I'm currently not planning on releasing more updates for this. But feel free to reach out to me on email and we can discuss commission work. sven_thole@hotmail.com
wow, you read my mind, I had a test character but when he died he didn't bleed and that was the effect I wanted, my game is called paladin and when I'm ready I swear I'll give you credit for the character :)
I'm glad you found it useful, thanks for the credit!
Beatiful work. What is the size of the sprites? the character I mean not the canvas.
Thank you. The size of the sprite is about 43x40px
why your free character has more action variation than the paid one
That's a good thing right :) I think it's fair to have a character which can be used as a hero offered for free and if you are interested in more characters, such as enemies, you can purchase them.
Do you have a layered .psd format of these sprite sheets? I'm interested in modifying some of the items or outfits.
This asset was created in Pyxel Edit, so unfortunately not. However, I have uploaded the .pyxel soure file which includes all parts seperated into different layers.
Forgive my ignorance... but... how will the char get up from the ledge grabing? Is there an animation of the char getting up?
There is not. However, the jump can be used!
Nice
Ledge animation -> into jump animations (move diagonal in the air in the direction of the ledge until above ledge).
Credit is not required, but it's appreciated
Awesome work! How much pixels per unit do you recommend when importing these assets in Unity?
Thank you! I usually use 32px per unit.
Thank you very much :)
Hey, really nice work! A little thing you could fix, when we use the full image as a spritesheet, we have to crop it (1024x512 -> 1000x495). I report it in case of you haven't noticed (and if someone had a problem with it).
Hey, thanks for pointing that out. I will have it fixed later today! I appreciate that you took the time the notify me about it.
It is not always necessary. With some tools, this 'cropping' operation can be done directly into the tool. 'Thinking about TexturePacker that creates a JSON file with all the atlas information, and can be directly loaded (in Phaser JS for example)
But if you use Godot Engine for example, and AnimatedSprite Node, AFAIK the imported frame sizes must be a submultiple of the image dimensions and you are right Deakcor that input images MUST be resized proprerly before that.
Anyway this is a relevant detail you've noticed ;)
Thanks for sharing this knowledge!
Was this fixed of is cropping required still
It's fixed
this was a great asset that i used in an experiment a few months back great work!
Thanks!
Thank you so much and hello from Ukraine, Sven! Your work is really amazing and nice! I'm a simple small indie developer. I like medieval games and assets, and your ones are beautiful! We - indie developers, really appreciate this work and we know how difficult it is to do.
I'm going to do a big adventure game with your assets. But it takes so many time and i'll start create the game in autumn or maybe at the next year.
You're really talented guy, thank you!
P.S. Sorry for bad English.
P.S.2 I'll write you in 2023 about my game with your's assets =)
Hey! I'm very glad to hear that. Thank you for your kind words and good luck with the development of your game :)
First of all, amazing work, man! I've been implementing this character in a game and it feel spectacular in motion! In fact I'd like to buy ALL your characters, but that would put a huge dent in my wallet. Is there any way a discount could be offered for the whole package? You should have a Patreon, by the way. I would gladly pay you monthly to support your work.
Thank you! I'm glad to hear that you find my characters useful! I have a sale going right now for ten of my characters. But if you are interested in more assets you can email me and we and discuss it further: sven_thole@hotmail.com
A Patreon page is something I have considered. If I were to launch one I would need to offer something unique to the subscribers. Either way, I appreciate to hear that you would support my work! I'm very thankful for the awesome community here on Itch.
I'll be honest, I'm waiting for you to bundle the paid characters up again to snatch them in a sale, if it ever happens. Great work on all of these though, I think you're one of the best character spriters that's selling their work on itch. Just a shame that most paid ones have relatively limited animation sets, while this one is quite expansive. Though I guess with some magic we could always rig them up in spine and try to add some ourselves.
Anyway, enough ranting. Ten thumbs up for your great work! :)
I'm planning a new bundle sale very soon. I have been working on adding a jump animation for the priest, necromancer, warlock and rogue. The new animations and sale should be up in a few days. I'm glad you like my work! :)
Hey! I have now released a new sale! I have also updated the Alchemist, Necromancer, Priest and Rogue with jump animations. Hope you like it!
Link: https://itch.io/s/30161/pixel-heroes-bundle
Instant buy. :) Now hoping the rest of your assets will also go on sale someday. I'm doing gamedev as a hobby so while I'm collecting huge amounts of assets, I don't actually plan on earning any revenue on any work including them any time soon haha.
I have some of your characters here with me, can I use it in an amateur commercial game?
Yes, absolutely!
Your sprites are amazin... I am a very begginer with restricted budget but I will donate you for sure if a reach to create a decent game to sell.
Ty Sven
I'm glad my work can be of help. Thanks for the comment :)
@stensven Thanks Sven! Can you make him an animation where the character climbs on the corner of the wall?
Hey, I'm currently not planning on adding that
What should I do if I need this particular animation in the game?
You can contact me on email and we can discuss the possibility for commission work: sven_thole@hotmail.com
wrote to the mail. Maybe it’s spam
Hey thanks for this! I'm trying to make the run animation work properly in Unity but I'm not sure what the settings should be in the animator. I'm referring to the amount of samples and the length of the animation. Could you help me out by any chance? It is driving me nuts! https://i.gyazo.com/bcb3f7e157ba51de9f99b98917b68ea6.mp4
Hey, setting animations speed can be a bit tricky. This is an issue I will try to solve with my packages. For now here are the animations samples for Unity:
You can of course tweek these values to suit your personal need. I hope that helped!
Thanks! I'm currently working on my first game in Unity and I really like your assets, I'm a happy customer :) (bought the Forest pack previously).
Nice! Thanks for the support and good luck with the game!
Sorry to ask so many questions, but which way would you recommend cutting out each sprite from the sprite sheet for use in unity so that the animations look smooth when you put them together?
After importing the sprite sheet, you should change the Sprite mode to multiple and then click the Sprite Editor button. Here you can slice the sprite with type "Grid by cell size". Type in cell width 100 and height 55. You can check out the preview files in order to get a grasp of where each animation begins and ends in the sprite sheet. Hope that helped!
Thanks! Will this information also be available on your other characters?
Yes. I'm currently updating my library of assets to include a instructions.txt and preview images of the sprite sheets in order to make the assets easy to use.
Love your work, but was wondering when you would come out with more characters?
Right now i'm working on updating all my previous assets to give their project pages a more polished look. After that I will be releasing new characters :)