Do you have a layered .psd format of these sprite sheets? I'm interested in modifying some of the items or outfits.
A downloadable asset pack
Contains the following animations:
🔹 Idle 8 frames
🔹 Run 10 frames
🔹 Attack1 6 frames
🔹 Attack2 6 frames
🔹 Attack3 8 frames
🔹 Block Idle 8 frames
🔹 Block 5 frames
🔹 Jump 3 frames
🔹 Fall 4 frames
🔹 Roll 9 frames
🔹 Ledge grab 5 frames
🔹 Wall slide 5 frames
🔹 Hurt 3 frames
🔹 Death 10 frames
🔹 Block Effect 5 frames
🔹 Slide Dust 5 frames
A total of 100 hand drawn frames for free. Also includes death animation without blood.
Also Check Out:
You can use this asset in any game project you want, commercial or not, but you can't resell it as just an asset (as I'm doing here).
Click download now to get access to the following files:
- Hero Knight - Package UpdateApr 08, 2020
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This asset was created in Pyxel Edit, so unfortunately not. However, I have uploaded the .pyxel soure file which includes all parts seperated into different layers.
Forgive my ignorance... but... how will the char get up from the ledge grabing? Is there an animation of the char getting up?
There is not. However, the jump can be used!
Ledge animation -> into jump animations (move diagonal in the air in the direction of the ledge until above ledge).
Awesome work! How much pixels per unit do you recommend when importing these assets in Unity?
Hey, really nice work! A little thing you could fix, when we use the full image as a spritesheet, we have to crop it (1024x512 -> 1000x495). I report it in case of you haven't noticed (and if someone had a problem with it).
Hey, thanks for pointing that out. I will have it fixed later today! I appreciate that you took the time the notify me about it.
It is not always necessary. With some tools, this 'cropping' operation can be done directly into the tool. 'Thinking about TexturePacker that creates a JSON file with all the atlas information, and can be directly loaded (in Phaser JS for example)
But if you use Godot Engine for example, and AnimatedSprite Node, AFAIK the imported frame sizes must be a submultiple of the image dimensions and you are right Deakcor that input images MUST be resized proprerly before that.
Anyway this is a relevant detail you've noticed ;)
this was a great asset that i used in an experiment a few months back great work!
Thank you so much and hello from Ukraine, Sven! Your work is really amazing and nice! I'm a simple small indie developer. I like medieval games and assets, and your ones are beautiful! We - indie developers, really appreciate this work and we know how difficult it is to do.
I'm going to do a big adventure game with your assets. But it takes so many time and i'll start create the game in autumn or maybe at the next year.
You're really talented guy, thank you!
P.S. Sorry for bad English.
P.S.2 I'll write you in 2023 about my game with your's assets =)
Hey! I'm very glad to hear that. Thank you for your kind words and good luck with the development of your game :)
First of all, amazing work, man! I've been implementing this character in a game and it feel spectacular in motion! In fact I'd like to buy ALL your characters, but that would put a huge dent in my wallet. Is there any way a discount could be offered for the whole package? You should have a Patreon, by the way. I would gladly pay you monthly to support your work.
Thank you! I'm glad to hear that you find my characters useful! I have a sale going right now for ten of my characters. But if you are interested in more assets you can email me and we and discuss it further: email@example.com
A Patreon page is something I have considered. If I were to launch one I would need to offer something unique to the subscribers. Either way, I appreciate to hear that you would support my work! I'm very thankful for the awesome community here on Itch.
I'll be honest, I'm waiting for you to bundle the paid characters up again to snatch them in a sale, if it ever happens. Great work on all of these though, I think you're one of the best character spriters that's selling their work on itch. Just a shame that most paid ones have relatively limited animation sets, while this one is quite expansive. Though I guess with some magic we could always rig them up in spine and try to add some ourselves.
Anyway, enough ranting. Ten thumbs up for your great work! :)
I'm planning a new bundle sale very soon. I have been working on adding a jump animation for the priest, necromancer, warlock and rogue. The new animations and sale should be up in a few days. I'm glad you like my work! :)
Instant buy. :) Now hoping the rest of your assets will also go on sale someday. I'm doing gamedev as a hobby so while I'm collecting huge amounts of assets, I don't actually plan on earning any revenue on any work including them any time soon haha.
I have some of your characters here with me, can I use it in an amateur commercial game?
Your sprites are amazin... I am a very begginer with restricted budget but I will donate you for sure if a reach to create a decent game to sell.
@stensven Thanks Sven! Can you make him an animation where the character climbs on the corner of the wall?
Hey, I'm currently not planning on adding that
Hey thanks for this! I'm trying to make the run animation work properly in Unity but I'm not sure what the settings should be in the animator. I'm referring to the amount of samples and the length of the animation. Could you help me out by any chance? It is driving me nuts! https://i.gyazo.com/bcb3f7e157ba51de9f99b98917b68ea6.mp4
Hey, setting animations speed can be a bit tricky. This is an issue I will try to solve with my packages. For now here are the animations samples for Unity:
- Idle - 8 samples/s
- Run - 11 samples/s
- Attacks - 14 samples/s
- Block Idle - 8 samples/s
- Block - 11 samples/s
- Jump - 9 samples/s
- Fall - 9 samples/s
- Roll - 11 samples/s
- Ledge Grab - 14 samples/s
- Wall Slide - 11 samples/s
- Hurt - 11 samples/s
- Death - 11 samples/s
You can of course tweek these values to suit your personal need. I hope that helped!
Sorry to ask so many questions, but which way would you recommend cutting out each sprite from the sprite sheet for use in unity so that the animations look smooth when you put them together?
After importing the sprite sheet, you should change the Sprite mode to multiple and then click the Sprite Editor button. Here you can slice the sprite with type "Grid by cell size". Type in cell width 100 and height 55. You can check out the preview files in order to get a grasp of where each animation begins and ends in the sprite sheet. Hope that helped!
Thanks! Will this information also be available on your other characters?
Love your work, but was wondering when you would come out with more characters?
Right now i'm working on updating all my previous assets to give their project pages a more polished look. After that I will be releasing new characters :)
Very Nice work Mr.Sven thanks for making this available for free, Do you do custom work? I would love to pay you for your time if you do. Do you have a discord or anything of the sort?
Thank you! Unfortunately i'm not currently available for commission work. I hope you understand. Thanks for the support!
Looks awesome! I may download for future projects. My only critique is that the run animation looks like a jog rather than a sprint? Maybe it'd look a bit better if he was slightly tilting forward? Overall though, awesome animations. I've downloaded some of your other stuff in the past too, so I like your assets a lot :)
You should make tutorials on how make things like this. I would really appreciate it.
Yeah, might do that in the future! Thanks for the input :)
I want to know if you could make a main character that looks like this but a little more detailed like the cat knight and with the animations of the hero knight, I'm working on a game and you design my characters! I still have to buy you some more haha, please let me know if you could work on that, I am willing to buy it at once! I really like your job
Hey! I have some more detailed characters coming up, but they might not quite be what you are looking for. Not planning on drawing another version of the hero knight. But I appreciate your support :)
Yuo can use this resource in any game project you want, commercial or not, but you can't resell it as just an asset (as I'm doing here). You mean I can't use it in a game that I'm going to resell?? Because for me it would be a shame for you to draw too well, if I could buy the other things too.
Love it. Thanks!
Nice work. Thank you
Maybe it's a stupid comment, but when I increase the size of the picture, it gets blurry. What should I do?
It's pixel art, you can't really increase the size. Look for pixel perfect cameras in your game engine, and use the sprites that way.
The best method is to increase the size of the sprite in the game engine. In Unity this would be done either by just scaling the character or by selecting the character texture and lowering the "Pixels per unit". Another option is to resize the texture in Photoshop using the nearest neighbour algorithm, then it should not blur but might give poor results.
This package is just great. Keep it up
Amazing! Thank you very much!!
Are you planning any smaller creatures? Like slimes, or anything of the sort?
Also, is there a general roadmap for this collection? Or is this just being produced ad hoc?
Eres el mejor! Veo tu trabajo y me dan deseos de comprarlo todo! Aunque eso pienso cuando me paguen! Necesito esos personajes!
Thanks! You're awesome!